

If you have medium batteries (heavy cruiser batteries) on your cruiser hull it will count as a capital (heavy cruiser) or if you use light batteries it will count as screen (non capital). So how can you make a light/heavy cruiser you ask? That’s simple. The ships are split into two categories, capitals and non capitals. With 1.7.0 ship priority fire has changed and it goes like this:Ĭarriers engage the battle first, after some hours battleships engage and at last the rest ships. Sub Detection = How easy it is for your ships to spot subs (the higher the better).Sub Visibility = How easy it is for your sub to be detected (the lower the better).Surface Visibility = How hard is for the enemy ships to spot your ship (the lower the better).Surface Detection = How easy spotting enemy ships is for your ship, the higher value the better (ships with high surface detection get more hits on enemy ships).Torpedo Attack = The torpedo damage a ship can do to a target (can’t hit enemy submarines).Depth Charges = Damage done exclusively to submarines.Anti Air = The air attack a ship has towards planes.

Heavy Piercing = The armor value that the heavy attack can pierce.Heavy Attack = It’s the attack capability of a ship towards a capital ship (more on capital ships later).Light Piercing = The armor value that the light attack can pierce.Light Attack = It’s the attack capability of a ship towards a non capital ship (more on non capital ships later).Having less armor will result in bigger damage values taken. Having higher armor than the light/heavy piercing of the enemy ship will result in reduced damage taken as well as more attacks per hour. Armor = The armor value that ship has.Organization runs out by moving to other sea tiles, engaging into battle or exercising the fleet. Organization = If it runs out, your ships get heavy debuffs.HP = How much damage the ship can take before it gets destroyed.Max Range = basically how far a ship can go (you can extend this by asking for docking rights).Ships with high speed values can dodge more shots, move faster, retreat and engage faster. Max speed = It’s the max speed a ship can have.Confused yet? you haven’t the rest yet :^) Important Ship Stats For example trade for Cuba costs less convoys with USA in comparison with USSR due to the distance between the target countries and Cuba. With 1 being the highest priority and 5 the lowest.Īdditionally the furthest the selected target for the convoy to reach, the more convoys it will require.

Supplying remote units outside of mainland.Naval invasion or transferring troops through sea.

Convoys have different priorities based on the “job” they are assigned to.
