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Hearts of iron 4 navy composition
Hearts of iron 4 navy composition









hearts of iron 4 navy composition

If you have medium batteries (heavy cruiser batteries) on your cruiser hull it will count as a capital (heavy cruiser) or if you use light batteries it will count as screen (non capital). So how can you make a light/heavy cruiser you ask? That’s simple. The ships are split into two categories, capitals and non capitals. With 1.7.0 ship priority fire has changed and it goes like this:Ĭarriers engage the battle first, after some hours battleships engage and at last the rest ships. Sub Detection = How easy it is for your ships to spot subs (the higher the better).Sub Visibility = How easy it is for your sub to be detected (the lower the better).Surface Visibility = How hard is for the enemy ships to spot your ship (the lower the better).Surface Detection = How easy spotting enemy ships is for your ship, the higher value the better (ships with high surface detection get more hits on enemy ships).Torpedo Attack = The torpedo damage a ship can do to a target (can’t hit enemy submarines).Depth Charges = Damage done exclusively to submarines.Anti Air = The air attack a ship has towards planes.

hearts of iron 4 navy composition

Heavy Piercing = The armor value that the heavy attack can pierce.Heavy Attack = It’s the attack capability of a ship towards a capital ship (more on capital ships later).Light Piercing = The armor value that the light attack can pierce.Light Attack = It’s the attack capability of a ship towards a non capital ship (more on non capital ships later).Having less armor will result in bigger damage values taken. Having higher armor than the light/heavy piercing of the enemy ship will result in reduced damage taken as well as more attacks per hour. Armor = The armor value that ship has.Organization runs out by moving to other sea tiles, engaging into battle or exercising the fleet. Organization = If it runs out, your ships get heavy debuffs.HP = How much damage the ship can take before it gets destroyed.Max Range = basically how far a ship can go (you can extend this by asking for docking rights).Ships with high speed values can dodge more shots, move faster, retreat and engage faster. Max speed = It’s the max speed a ship can have.Confused yet? you haven’t the rest yet :^) Important Ship Stats For example trade for Cuba costs less convoys with USA in comparison with USSR due to the distance between the target countries and Cuba. With 1 being the highest priority and 5 the lowest.Īdditionally the furthest the selected target for the convoy to reach, the more convoys it will require.

hearts of iron 4 navy composition

Supplying remote units outside of mainland.Naval invasion or transferring troops through sea.

hearts of iron 4 navy composition

Convoys have different priorities based on the “job” they are assigned to.











Hearts of iron 4 navy composition